Umbradance
Game Design Document (equivalent to "Download" button, but if you don't want itch's javascript - press here! Plain Google Docs "published" page)
Game goal:
Survive for as long as you can manage, scoring as many kills as you can muster; then do it all over again!
If you manage to Kick an enemy INTO A SHADOW on the wall - they will be transmuted into a health potion. High risk, high reward play.
Controls:
- [WASD] + [mouselook]: standard
- [LMB]: melee attack
- [RMB]/[F]: kick
- [R]: force respawn, if you're somehow stuck
- [Spacebar]: Shadowleap mechanic. When you see a purple or pink shadow in the center of your screen and press [Spacebar], you will jump through that shadow either to Shadow Realm or back to the real world, allowing you to bamboozle AI enemies
- [LeftShift] + [A]/[D]: dash. It's pretty anemic, I know -_-
Quirks:
For some reason Unity refuses to recognize the first [Escape] key press; to get into the pause menu please press [Escape] twice
Download
Download
Game Design Document
External
Comments
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Okay this is just really bloody cool. Falling through shadows and then jumping back to reality and slicing up a guard or kicking them into a wall? 10/10.
Mechanics and ideas are fantastic and the toon-like style is really cool. I just wish it was easier to navigate the shadow world as it's hard to see enemies when inside it.
The controls get kinda janky sometimes and kicking seems to only work sometimes. I'm not sure I could ever pick up a health potion as they just seemed to get stuck there? Honestly though I was too busy being a bad*** shadow ninja to really notice most of the time.
Really fun game!
i don't know what just happened but i liked it. the game doc is epic as well.
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